A virtual Cup of coffee have never tasted so good
The day before the launch of our puzzle game Space Forest Dilemma I had a long talk with Paul Kemp TheAppGuy. Paul helped me realize that the story of the experience in putting out an App on the AppStore is probably a lot more interesting than the actual app itself.
So, we decided to tell that story. We don't know if it will be a success story or a story of how hard it is to actually launch a successful game on the AppStore. Anyhow, you are invited to the full story - no censorship. We will post our download statistics without any makeup on.
This was our status before launch day:
*170 followers on Twitter @PapaQuark
*The Scottish YouTuber Flik's Gaming Stuff made a "lets play" video with 175 views
*The launch trailer had been picked up and posted by www.appspy.com
*The launch trailer had been seen 517 times on YouTube
*Our Facebook updates have had around 1000 views
*The game site www.goplaythat.com did a really positive review
During launch day this also happened:
*A huge problem was discovered: The game was not identified by Game Center - we later found out this was due to a problem in Game Center itself and that all new games had trouble today. It was later resolved by contacting Apple directly in a specific dev forum thread.
*Touch Arcade included us in their weekly roundup of new games - sparked some comments in their forum
*Gamezebo.com included us in their summary of the 12 best new iPhone & iPad games of the week
There you have it. This is probably similar to a lot of indie developers with no marketing budget and full time jobs on the side.
Now to the interesting question...
Based on this, how many downloads will the game get?
The game was released on November 6th but due to Apple releasing the game in different time zones we got some downloads on the 5th as well.
Space Forest Dilemma was downloaded 299 times in the first two days.
(The game is free to download and there is an non intrusive in app purchase available to get an extra 60 levels.)
Please download the game and become part of our launch story.